Mind Magic: Escapism, Fantasy, and why it’s the best thing mankind invented. — BookmarkedOne

By now you know I am convinced fantasy is the best and most beautiful genre of fiction in the world. But I don’t often talk about why. A while back (yes, concerts and work and university finals, I know. I’m awake now) I stumbled across Sarah Seele’s lovely post “They Found Loveliness Everywhere.” Do go […]Continue reading “Mind Magic: Escapism, Fantasy, and why it’s the best thing mankind invented. — BookmarkedOne”

Worldbuilding for Fantasy Writers and Gamemasters, Part Nine

TRADERS, PLUNDERERS, AND PIRATES Every fantasy world has its material goods, whether it be everyday items such as food and clothing, or more specialised items such as weapons and armour. The most basic goods will be made from the most basic, readily available materials, such as stone and bone, wood and horn, fur and feather,Continue reading “Worldbuilding for Fantasy Writers and Gamemasters, Part Nine”

GeekDad: All Things Drizzt—Hot Summer Reveals for Forgotten Realms — GeekMom

Wizards of the Coast has announced a summer of Drizzt events, a multimedia/multiplatform series of releases featuring the Forgotten Realms and the iconic Drizzt Do’Urden. As the central character of over 30 novels, Drizzt has been explored in a huge array of situations, such as a coming-of-age story facing domestic/childhood abuse, racial discrimination, and forging… GeekDad:Continue reading “GeekDad: All Things Drizzt—Hot Summer Reveals for Forgotten Realms — GeekMom”

Worldbuilding for Fantasy Writers and Gamemasters, Part Eight

BARBARIANS With the rise of civilisation there came a new characterisation of those who had already existed since long before. As people began to gather together in large urban centres and dwell there for generations, putting down roots, the folk who had continued living nomadic or semi-nomadic hunter-gatherer or pastoralist/horticulturalist lifestyles as they had forContinue reading “Worldbuilding for Fantasy Writers and Gamemasters, Part Eight”

Worldbuilding for Fantasy Writers and Gamemasters, Part Seven

THE AGRICULTURAL REVOLUTION AND THE RISE OF CITY-STATES Mesopotamia, the land “Between Rivers”, namely the Tigris and Euphrates in what is now Iraq, is considered the cradle of civilisation. There are a number of factors that made it perfect for the rise of the first known cities and city-states, but it’s important to note thatContinue reading “Worldbuilding for Fantasy Writers and Gamemasters, Part Seven”

The Green Knight Trailer Teases A Darker & Unique Arthurian Tale — KAKUCHOPUREI.COM

David Lowery’s The Green Knight has finally received a new trailer after being delayed for a year since its original 29 May 2020 release date. The movie will now premiere on 30 July 2021. What’s unique about The Green Knight is that Dev Patel’s Sir Gawain will be the main protagonist, distinguishing it from other… TheContinue reading “The Green Knight Trailer Teases A Darker & Unique Arthurian Tale — KAKUCHOPUREI.COM”

Worldbuilding for Fantasy Writers and Gamemasters, Part Six

CULTURE: MATERIAL AND SYMBOLIC Studying real-world cultures can help you in your endeavour to populate your world with realistic societies. You needn’t invent a culture whole cloth; you can base your fantasy cultures on one or more existing ones, or even blend two or more of them to make a new one. Just keep inContinue reading “Worldbuilding for Fantasy Writers and Gamemasters, Part Six”

7 Tips to Write Better Fantasy with History — The Spinning Pen

7 Tips to Write Better Fantasy with History So you think you have an original fantasy world? That may be so, but creating something from nothing is nearly impossible. Much of what we create is repackaged. We borrow. We polish. We add a flame. Some of the greatest writers borrow from history to create their […]Continue reading “7 Tips to Write Better Fantasy with History — The Spinning Pen”

Worldbuilding for Fantasy Writers and Gamemasters, Part Five

FORMS OF GOVERNMENT The next thing you’re going to want to consider is what sort of government (if any) each society that inhabits your fictional world will have and how stable it is. If you take a look inside any typical history book, you will quickly realize that the story it tells is mainly concernedContinue reading “Worldbuilding for Fantasy Writers and Gamemasters, Part Five”

Worldbuilding for Fantasy Writers and Gamemasters, Part Four

DRAWING ON REAL-WORLD HISTORY, POLITICS, AND CULTURE Every worldbuilder, whether a novelist or a game designer, has to draw upon real-world history, politics, and culture to a certain extent. It’s important, however, to be sensitive to those nations and cultures that are not one’s own, particularly if they have been subject to colonialism, enslavement, andContinue reading “Worldbuilding for Fantasy Writers and Gamemasters, Part Four”