Worldbuilding for Fantasy Writers and Gamemasters, Part Nine

TRADERS, PLUNDERERS, AND PIRATES Every fantasy world has its material goods, whether it be everyday items such as food and clothing, or more specialised items such as weapons and armour. The most basic goods will be made from the most basic, readily available materials, such as stone and bone, wood and horn, fur and feather,Continue reading “Worldbuilding for Fantasy Writers and Gamemasters, Part Nine”

GeekDad: All Things Drizzt—Hot Summer Reveals for Forgotten Realms — GeekMom

Wizards of the Coast has announced a summer of Drizzt events, a multimedia/multiplatform series of releases featuring the Forgotten Realms and the iconic Drizzt Do’Urden. As the central character of over 30 novels, Drizzt has been explored in a huge array of situations, such as a coming-of-age story facing domestic/childhood abuse, racial discrimination, and forging… GeekDad:Continue reading “GeekDad: All Things Drizzt—Hot Summer Reveals for Forgotten Realms — GeekMom”

Worldbuilding for Fantasy Writers and Gamemasters, Part Eight

BARBARIANS With the rise of civilisation there came a new characterisation of those who had already existed since long before. As people began to gather together in large urban centres and dwell there for generations, putting down roots, the folk who had continued living nomadic or semi-nomadic hunter-gatherer or pastoralist/horticulturalist lifestyles as they had forContinue reading “Worldbuilding for Fantasy Writers and Gamemasters, Part Eight”

Worldbuilding for Fantasy Writers and Gamemasters, Part Seven

THE AGRICULTURAL REVOLUTION AND THE RISE OF CITY-STATES Mesopotamia, the land “Between Rivers”, namely the Tigris and Euphrates in what is now Iraq, is considered the cradle of civilisation. There are a number of factors that made it perfect for the rise of the first known cities and city-states, but it’s important to note thatContinue reading “Worldbuilding for Fantasy Writers and Gamemasters, Part Seven”

Worldbuilding for Fantasy Writers and Gamemasters, Part Six

CULTURE: MATERIAL AND SYMBOLIC Studying real-world cultures can help you in your endeavour to populate your world with realistic societies. You needn’t invent a culture whole cloth; you can base your fantasy cultures on one or more existing ones, or even blend two or more of them to make a new one. Just keep inContinue reading “Worldbuilding for Fantasy Writers and Gamemasters, Part Six”

Making Friends For Life From Tabletop RPGs — StoryTogether

Great, lasting relationships are built on the foundation of shared experiences. Whether it’s the couple who have been married for fifty years, or a group of best friends since childhood, or even a long-running team in sports, the foundation of the experiences that they’ve shared form the strength and depth of their relationships. Marriages, friendships, […]Continue reading “Making Friends For Life From Tabletop RPGs — StoryTogether”

Invested in Critical Role — Bizarre Brunette

The first time I heard Critical Role mentioned was at Gen Con in 2019. The cast of Critical Role was appearing and my friend was thrilled. He had tickets to go and he said it was the highlight of his convention. Earlier this year, I figured I’d watch the first episode on Youtube because why […]Continue reading “Invested in Critical Role — Bizarre Brunette”

Worldbuilding for Fantasy Writers and Gamemasters, Part Five

FORMS OF GOVERNMENT The next thing you’re going to want to consider is what sort of government (if any) each society that inhabits your fictional world will have and how stable it is. If you take a look inside any typical history book, you will quickly realize that the story it tells is mainly concernedContinue reading “Worldbuilding for Fantasy Writers and Gamemasters, Part Five”

Worldbuilding for Fantasy Writers and Gamemasters, Part Four

DRAWING ON REAL-WORLD HISTORY, POLITICS, AND CULTURE Every worldbuilder, whether a novelist or a game designer, has to draw upon real-world history, politics, and culture to a certain extent. It’s important, however, to be sensitive to those nations and cultures that are not one’s own, particularly if they have been subject to colonialism, enslavement, andContinue reading “Worldbuilding for Fantasy Writers and Gamemasters, Part Four”

Worldbuilding for Fantasy Writers and Gamemasters, Part Two

MAPPING YOUR WORLD If you’re going to have a complicated story you must work to a map; otherwise you’ll never make a map of it afterwards. ~J. R. R. Tolkien Your initial map can be as simple as you need it to be. It doesn’t have to be this daunting task that I foresaw itContinue reading “Worldbuilding for Fantasy Writers and Gamemasters, Part Two”