Worldbuilding for Fantasy Writers and Gamemasters, Part Six

CULTURE: MATERIAL AND SYMBOLIC Studying real-world cultures can help you in your endeavour to populate your world with realistic societies. You needn’t invent a culture whole cloth; you can base your fantasy cultures on one or more existing ones, or even blend two or more of them to make a new one. Just keep inContinue reading “Worldbuilding for Fantasy Writers and Gamemasters, Part Six”

Worldbuilding for Fantasy Writers and Gamemasters, Part Five

FORMS OF GOVERNMENT The next thing you’re going to want to consider is what sort of government (if any) each society that inhabits your fictional world will have and how stable it is. If you take a look inside any typical history book, you will quickly realize that the story it tells is mainly concernedContinue reading “Worldbuilding for Fantasy Writers and Gamemasters, Part Five”

Worldbuilding for Fantasy Writers and Gamemasters, Part Four

DRAWING ON REAL-WORLD HISTORY, POLITICS, AND CULTURE Every worldbuilder, whether a novelist or a game designer, has to draw upon real-world history, politics, and culture to a certain extent. It’s important, however, to be sensitive to those nations and cultures that are not one’s own, particularly if they have been subject to colonialism, enslavement, andContinue reading “Worldbuilding for Fantasy Writers and Gamemasters, Part Four”