Worldbuilding for Fantasy Writers and Gamemasters, Part Four

DRAWING ON REAL-WORLD HISTORY, POLITICS, AND CULTURE Every worldbuilder, whether a novelist or a game designer, has to draw upon real-world history, politics, and culture to a certain extent. It’s important, however, to be sensitive to those nations and cultures that are not one’s own, particularly if they have been subject to colonialism, enslavement, andContinue reading “Worldbuilding for Fantasy Writers and Gamemasters, Part Four”