Worldbuilding for Fantasy Writers and Gamemasters, Part Nine

TRADERS, PLUNDERERS, AND PIRATES Every fantasy world has its material goods, whether it be everyday items such as food and clothing, or more specialised items such as weapons and armour. The most basic goods will be made from the most basic, readily available materials, such as stone and bone, wood and horn, fur and feather,Continue reading “Worldbuilding for Fantasy Writers and Gamemasters, Part Nine”

Worldbuilding for Fantasy Writers and Gamemasters, Part Four

DRAWING ON REAL-WORLD HISTORY, POLITICS, AND CULTURE Every worldbuilder, whether a novelist or a game designer, has to draw upon real-world history, politics, and culture to a certain extent. It’s important, however, to be sensitive to those nations and cultures that are not one’s own, particularly if they have been subject to colonialism, enslavement, andContinue reading “Worldbuilding for Fantasy Writers and Gamemasters, Part Four”

Worldbuilding for Fantasy Writers and Gamemasters, Part Two

MAPPING YOUR WORLD If you’re going to have a complicated story you must work to a map; otherwise you’ll never make a map of it afterwards. ~J. R. R. Tolkien Your initial map can be as simple as you need it to be. It doesn’t have to be this daunting task that I foresaw itContinue reading “Worldbuilding for Fantasy Writers and Gamemasters, Part Two”

Worldbuilding for Fantasy Writers and Gamemasters, Part One

INTRODUCTION Some years ago I started blogging a series on worldbuilding, but never got to finish it before abandoning the blog due to a lack of traffic. I called the series “Worldbuilding for Fantasy Writers” because at the time the renewed surge of interest in Tabletop Role-playing Games (TTRPG) hadn’t yet transpired, but I alwaysContinue reading “Worldbuilding for Fantasy Writers and Gamemasters, Part One”